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Thread Statistics | Show CCP posts - 2 post(s) |

Natalie Jax
Indecision Industries
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Posted - 2007.11.20 18:24:00 -
[1]
CCP does not care what we think on this matter. They have failed yet again to address the concerns of their community. We are apparently just a bunch of ignorant children who cannot possibly voice a rational argument against their divine decisions. Moreso, we are apparently considered too stupid to understand their reasoning, therefore we are just told to trust them.
You post your "proposed" changes on the Game Development forum then after nearly 200+ posts all we get are a pair of terse, defensive, and arrogant posts from a Dev saying "we don't see anything here that changes our minds" without providing even a remote shred of information as to why.
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Natalie Jax
Indecision Industries
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Posted - 2007.11.20 18:29:00 -
[2]
Originally by: Chainsaw Plankton
and yes that does suck for the arazu, although it took 3 damps to do that before. i was just commenting on how the range reduction should be the same before/after patch, i never said it was a good thing. i was just saying locking at point blank is about as bad as locking at point blank and taking forever to lock.
Incorrect. There is an additional nerf on the strength of RSD modules independent of the ARM scripts. They are also halving the strength of the RSD boosting rig.
You cannot achieve the same range reduction with an Arazu as you can today. Not even with rigs, implants, and max skills. Even adding a fourth RSD II doesn't get you there because of the massive 4th module stacking penalty.
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Natalie Jax
Indecision Industries
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Posted - 2007.11.21 00:35:00 -
[3]
I don't think scripts are going to add to the micromanagement of combat. Mainly because switching scripts during battle will be rather useless. Rather it's just one more thing to worry about having on hand at whatever station you're fitting your ship at. It's one more thing to fetch, one more thing to remember, one more thing to be missing when you're looking at the available modules in station.
It's not the micromanagement that gets my knickers in a twist, it's the added logistics. Maybe at some point down the line they'll add some scripts that make things more interesting, but I'm not optimistic. All I see is another level of complexity, and a massive addition to an already un-fun portion of the game.
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